
One team, one door, and rather less availability than a diary suggests, because the room is still full of props for twenty minutes afterwards.
Online booking
A team books the door for the hour, so four people and eight are the same booking at different prices, and the start leaves the page behind them.
Learn moreOne live timetable
Every room on one timeline, so whoever is on reception knows the state of the place without walking the corridor to find out.
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The day on one timeline with resets shown, so reception can say what is genuinely free rather than promising an hour that is not there.
Across two rooms on the same start, booked as one arrangement, so nobody is left in the bar while their friends are locked in without them.
Two rooms back to back for the afternoon, one quote covering both, and a single payment request to the company once the day is done.
Move the start along the timeline and the price and anything paid move with it, so a delayed group is rearranged rather than turned away.
The record shows what they solved, so when they ring back in the autumn you can offer the new build rather than sell them the same game.
Put the daytime games on as a repeat that ends when school goes back, so a fortnight of extra sessions is set up once rather than daily.
One package holds the game and the space for the cake, so the half hour afterwards cannot be let to somebody who booked on Wednesday.
A room running five games a day cannot make up an empty one, which is precisely what the confirmation and the reminder are there to prevent.
December fills with work groups wanting the same two hours, and the timetable shows which of those starts are still there to be sold.
A hen do, two families at half term, the marketing team on an away day, and the eleven who want a room built for six.
A price per group size, the bar area sold alongside as an option, and the half-term timetable set as a repeat. Repeats are on Free; taking the card at booking comes with Pro.
See it in action
Schedule
Every booking lands on one daily schedule across all your rooms, so you can see at a glance what is booked, what is on a deposit and what is still open, without a paper diary at the games desk.
Instant booking
Share your booking link and the organiser picks a room and an open slot at a price worked out for them, dropping the whole crew straight into the schedule with a deposit taken on the card.
Get paid
Take a deposit that holds the room the moment it is booked, then the balance by card on the night or a payment request once the session is done.
Less admin, more bookings
The game ends, and then the props go back and the locks are reset. That quarter of an hour is invisible on a diary, which is how days collide.
Nothing fills up here. One team takes the door, and the only honest thing left for the page to do is stop offering that start.
A hen do booked late on a Sunday should be paid for late on a Sunday. A company bringing three teams should not be a queue at reception.
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One app for every booking
One team to a room. The start comes off the page as it is taken, so two groups are never sent to the same door expecting the same hour.
A confirmation on booking and a reminder the day before, each carrying the time to arrive, since a team that turns up late plays a shorter game.
No. A room takes one team and the start comes off the page as soon as it is booked, so the hour cannot be sold to anybody else.
It is built into the start times you set. The page only offers those starts, so a game is never booked into the window you need to reset.
Book them across two rooms on the same start. It reads as one arrangement to the organiser and one line on your timetable.
Yes. The organiser holds the booking and one payment request goes to the company afterwards, rather than each person paying at reception.
Yes. Past bookings stay on the customer record, so you can see what a returning team has solved before suggesting what they book next.
Move the start on the timeline. The booking keeps its price and anything already paid, so it is rearranged rather than written off.